Answer by CallToAdventure
Silly, I was putting the whole com.company.game.achievementID instead of just achievement id. Solved!
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fixed; not sure if the right way but it works: var test : Transform; function Start () { if (iPhone.generation == iPhoneGeneration.iPhone4) { QualitySettings.SetQualityLevel(1); var curParticleEmitter...
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Finally got it. Works like a charm. //check if field "PlayerAchievement" was already set [ 0 - unset, 1 - set] if (PlayerPrefs.GetInt("PlayerAchievement1", 0) == 0) { //mark field "PlayerAchievement"...
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format the code guys. :) static var tempBasketBall:Rigidbody; var ball:Rigidbody; var pos : Transform[]; var b1Parent:Transform; var canControl1 = true; function Start () { ball =...
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Not there yet - it works with the keyboard now, on to learning how to move it with the finger on screen. I use a separate alpha shader and a script. The script: #pragma strict var scrollspeed : float =...
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Ok, it was easier than I thought; Now if you mess around with a switch at a higher rate the effect is, well, as desired :) if (hit.collider.tag == "LightBulb") { if ((Time.time - lastTapTime) <...
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#pragma strict var planeImageObject : GameObject; var PlaneSprite1 : Sprite; var PlaneSprite2 : Sprite; var PlaneSprite3 : Sprite; var PlaneSprite4 : Sprite; var PlaneSprite5 : Sprite; var PlaneSprite6...
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