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Answer by CallToAdventure

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fixed; not sure if the right way but it works: var test : Transform; function Start () { if (iPhone.generation == iPhoneGeneration.iPhone4) { QualitySettings.SetQualityLevel(1); var curParticleEmitter : ParticleEmitter; curParticleEmitter = test.gameObject.GetComponent(ParticleEmitter); curParticleEmitter.minEmission = 4; curParticleEmitter.maxEmission = 8; } else if (iPhone.generation == iPhoneGeneration.iPad3Gen ) { QualitySettings.SetQualityLevel(6); curParticleEmitter = test.gameObject.GetComponent(ParticleEmitter); curParticleEmitter.minEmission = 20; curParticleEmitter.maxEmission = 40; } else if (Application.platform == RuntimePlatform.OSXEditor) { curParticleEmitter = test.gameObject.GetComponent(ParticleEmitter); curParticleEmitter.minEmission = 1; curParticleEmitter.maxEmission = 2; } }

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