fixed; not sure if the right way but it works:
var test : Transform;
function Start () {
if (iPhone.generation == iPhoneGeneration.iPhone4)
{
QualitySettings.SetQualityLevel(1);
var curParticleEmitter : ParticleEmitter;
curParticleEmitter = test.gameObject.GetComponent(ParticleEmitter);
curParticleEmitter.minEmission = 4;
curParticleEmitter.maxEmission = 8;
}
else if (iPhone.generation == iPhoneGeneration.iPad3Gen )
{
QualitySettings.SetQualityLevel(6);
curParticleEmitter = test.gameObject.GetComponent(ParticleEmitter);
curParticleEmitter.minEmission = 20;
curParticleEmitter.maxEmission = 40;
}
else if (Application.platform == RuntimePlatform.OSXEditor)
{
curParticleEmitter = test.gameObject.GetComponent(ParticleEmitter);
curParticleEmitter.minEmission = 1;
curParticleEmitter.maxEmission = 2;
}
}
↧