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Answer by CallToAdventure

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Finally got it. Works like a charm. //check if field "PlayerAchievement" was already set [ 0 - unset, 1 - set] if (PlayerPrefs.GetInt("PlayerAchievement1", 0) == 0) { //mark field "PlayerAchievement" to set PlayerPrefs.SetInt("PlayerAchievement1", 1); GameCenter.ReportAchievement("achievement1"); Instantiate(myAchievement1Prefab); }

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