#pragma strict
var planeImageObject : GameObject;
var PlaneSprite1 : Sprite;
var PlaneSprite2 : Sprite;
var PlaneSprite3 : Sprite;
var PlaneSprite4 : Sprite;
var PlaneSprite5 : Sprite;
var PlaneSprite6 : Sprite;
function Start () {
var img = planeImageObject.GetComponent(UI.Image);
if (PlayerPrefs.GetInt("planeType") == 1){
img.sprite = PlaneSprite1;
}
else if (PlayerPrefs.GetInt("planeType") == 2){
img.sprite = PlaneSprite2;
}
else if (PlayerPrefs.GetInt("planeType") == 3){
img.sprite = PlaneSprite3;
}
else if (PlayerPrefs.GetInt("planeType") == 4){
img.sprite = PlaneSprite4;
}
else if (PlayerPrefs.GetInt("planeType") == 5){
img.sprite = PlaneSprite5;
}
else if (PlayerPrefs.GetInt("planeType") == 6){
img.sprite = PlaneSprite6;
}
}
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