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#pragma strict var planeImageObject : GameObject; var PlaneSprite1 : Sprite; var PlaneSprite2 : Sprite; var PlaneSprite3 : Sprite; var PlaneSprite4 : Sprite; var PlaneSprite5 : Sprite; var PlaneSprite6 : Sprite; function Start () { var img = planeImageObject.GetComponent(UI.Image); if (PlayerPrefs.GetInt("planeType") == 1){ img.sprite = PlaneSprite1; } else if (PlayerPrefs.GetInt("planeType") == 2){ img.sprite = PlaneSprite2; } else if (PlayerPrefs.GetInt("planeType") == 3){ img.sprite = PlaneSprite3; } else if (PlayerPrefs.GetInt("planeType") == 4){ img.sprite = PlaneSprite4; } else if (PlayerPrefs.GetInt("planeType") == 5){ img.sprite = PlaneSprite5; } else if (PlayerPrefs.GetInt("planeType") == 6){ img.sprite = PlaneSprite6; } }

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