Quantcast
Channel: Answers by "CallToAdventure"
Viewing all articles
Browse latest Browse all 48

Answer by Airship Games

$
0
0
This seems to work well but I can't figure out how to drive backwards now. Stuck. But so far it's doing precisely what I needed. As soon as the angle of attack increases I use a secondary key to change gears (fake gearbox) and as soon the slope ends, I get back to the initial speed and the vehicle won't just jump over the edge. rigidbody.drag = rigidbody.velocity.magnitude / 1000; float angle = 0.0f; Vector3 axis = Vector3.zero; rigidbody.rotation.ToAngleAxis(out angle, out axis); float _x_angle = Mathf.Abs(angle*axis.x); _x_angle = Mathf.Clamp( _x_angle, 0f, 10f); acc = Mathf.Lerp(accSlope, accAngle, _x_angle/10f );

Viewing all articles
Browse latest Browse all 48

Trending Articles