It was actually easy. After a bit more digging, I found the solution:
using UnityEngine;
using System.Collections;
public class OFAchievement : MonoBehaviour {
private static OpenFeintFacade openFeint;
void Start(){
openFeint = new OpenFeintFacade();
openFeint.UnlockAchievement(941962);
}
}
Now, when the mission starts, the Achievement 941962 is unlocked.